Shape From Silhouette: Towards a Solution for Partial Visibility Problem
نویسندگان
چکیده
Acquiring human shape is a prerequisite to many applications in augmented and virtual reality, as well as in computer graphics and animation. The acquisition of a real person must be precise enough to have the best possible (realistic) rendering. To do so in real time, "Shape-from-silhouette" (SFS) methods are used. One limitation of these methods is that the acquired subject must be visible from all the camera filming it. If not, some parts of the object are not reconstructed in 3d. This paper presents a modified SFS algorithm, that extends the 3d reconstruction space. Our extension allows to build an estimation of an object’s 3d shape even if it comes out of sight from one or more cameras.
منابع مشابه
Numerical Solution of the Perspective Shape-from-Shading Problem
We study the Perspective Shape from Shading problem from the numerical point of view presenting a simple algorithm to compute its solution. The scheme is based on a semi-Lagrangian approximation of the first order Hamilton-Jacobi equation related to the problem. The scheme is converging to the weak solution (in the viscosity sense) of the equation and allows to compute accurately regular as wel...
متن کاملVisibility Silhouettes for Semi-Analytic Spherical Integration
At each shade point, the spherical visibility function encodes occlusion from surrounding geometry, in all directions. Computing this function is difficult and point-sampling approaches, such as ray-tracing or hardware shadow mapping, are traditionally used to efficiently approximate it. We propose a semi-analytic solution to the problem where the spherical silhouette of the visibility is compu...
متن کاملSilhouettes Fusion for 3D Shapes Modeling with Ghost Object Removal
In this paper, we investigate a practical framework to compute a 3D shape estimation of multiple objects in real-time from silhouette probability maps in multi-view environments. A popular method called Shape From Silhouette (SFS), computes a 3D shape estimation from binary silhouette masks. This method has several limitations: The acquisition space is limited to the intersection of the camera ...
متن کاملVolumetric Scene Reconstruction from Multiple Views
A review of methods for volumetric scene reconstruction from multiple views is presented. Occupancy descriptions of the voxels in a scene volume are constructed using shape-from-silhouette techniques for binary images, and shapefrom-photo-consistency combined with visibility testing for color images.
متن کاملC:/Documents and Settings/Owner/Desktop/Ricerca/Convegni/INDAM - Castelnuovo 2005/articolo/CFS-Indam-5.dvi
We study the Perspective Shape from Shading problem from the numerical point of view presenting a simple algorithm to compute its solution. The scheme is based on a semi-Lagrangian approximation of the first order Hamilton-Jacobi equation related to the problem. The scheme is converging to the weak solution (in the viscosity sense) of the equation and allows to compute accurately regular as wel...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2006